So after years of gathering dust in a loft and mere months of experimentation by a post-adolescent teenage moron with absolutely no idea what he’s doing (me, if you didn’t get the reference), the Dragon 32 (mentioned here) has finally died.
It is uncertain exactly how this happened; upon switching it on, it failed to boot up and instead spat out a fair bit of smoke before petering out completely. I was left thinking “it can’t be much of a dragon if it was done in by smoke”, so my knowledge of mythological creatures has led me to conclude that something else caused this great tragedy.
Unfortunately, however in-depth my knowledge of the inner-workings of dragons may be, I doubt it will ever end up with me fixing this machine. Thankfully, the friend it actually belongs to just might be able to solve the problem. Until then, it has been placed to one side until such a time as he can (be bothered to) figure it out.
Going off on a massive tangent (hence the divider), my attempts to create a game (mentioned here) have led me to conclude that I may have set the bar a little high. It would seem game programming has nothing in common with riding a bike, and as such in two years of non-use I have forgotten basically everything I once knew about Game Maker.
I’ve so far scrapped several attempts to create an engine for the game described in that post, and so have decided to try something a little more basic, to help oil the hinges a little. The concept is sketchy – a puzzle/adventure style game in which you play as a bird. That’s all I have right now, but be that as it may, I have managed to create the foundations of an engine with some pretty nifty flight physics.
So watch this space; one day, you might all be hooked on “Project Bird-Game (title pending)” fever. Of course, I seriously doubt it.