Stop whatever you’re doing, put down your controller, tear your attention away from your game immediately and listen up. Whatever half-baked game you’re currently looking forward to, such as Black Ops 2, Resident Evil 6 (they’re still making these? Some people really don’t know when to stop), Tomb Raider or whatever else, forget about it. Because in November of this year, the greatest game ever made will become available in glorious HD – Okami.
Wait there just a second. Before you lose interest completely, I’m completely aware that most people will have never heard of this game before, not when it was originally released in 2006 on the PS2, not when it was re-released on the Wii in 2010, and certainly not for this upcoming re-re-released version either. It suffered bad sales, I know that, and I can tell you that that’s an injustice, to say the least.
I distinctly remember reading about it in the PSO (PlayStation Official) magazine prior to it’s release. Never before have I seen such a fantastic positive review of a game (it received 10/10 in every category), and never have I since. I was immediately compelled, so as it was released just weeks after my birthday, I spent all of my money on it – and I wasn’t disappointed.
From the beautiful and captivating visuals to the epic and awe-inspiring soundtrack, it drew me in wholly and completely. From the addictive and immersive gameplay to the compelling and intriguing storytelling, my loyalty was assured, and all of my free time was invested into it. And between the unique game mechanics and the now all-to-rare polished feel to the game, it remains one of the most well made and fantastic gems of old-school gaming. Even now, I’ve rummaged out the original PS2 copy and I’m playing it through again, and I intend to play it through yet again when the HD version is released. It simply never gets old.
It’s hard to properly explain this game with words, so I’ll let the following video do the talking:
I urge any self-confessed hardcore gamer to play this wonderfully crafted masterpiece. It truly encapsulates what a game should be like, and demonstrates perfectly what happens when the time and effort is put into making the finished product to the highest standard. In fact, I’d urge any non-gamer to consider looking into it, even if for the storytelling alone.